000 03855cam a22003254a 4500
999 _c50
_d50
001 12430566
003 OSt
005 20190817122722.0
008 010604s2002 njua b 001 0 eng
010 _a 2001040284
020 _a080583270X (alk. paper)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.9.C65
_bH349 2002
082 0 0 _a004.019 STA
_223
245 0 0 _aHandbook of virtual environments :
_bdesign, implementation, and applications /
_cedited by Kay M. Stanney.
260 _aMahwah, NJ :
_bLawrence Erlbaum Associates,
_cc2002.
300 _axxxix, 1232 p. :
_bill. ;
_c26 cm.
440 0 _aHuman factors and ergonomics
504 _aIncludes bibliographical references and index.
505 _aVirtual Environments in the 21st Century, Virtual Environments Standards and Terminology,Vision and Virtual Environments, Virtual Auditory Displays, Dynamic Haptic Interaction with Video, Olfactory Interfaces,The Perception of Body Motion, Eye Tracking in Virtual Environments,Gesture Recognition, Avatar Control in Virtual Environments, Virtual Environment Models,Principles for Designing Effective 3D Interaction Techniques, Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Embodied Autonomous Agents, Structured Development of Virtual Environments, Cognitive Aspects of Virtual Environment Design,Multimodal Interaction Modeling, Illusory Self-motion in Virtual Environments, Technology Management and User Acceptance of Virtual Environment Technology,Virtual Environments and Product Liability,Direct Effects of Virtual Environments on Users,Motion Sickness Symptomatology and Origins,Motion Sickness Scaling,Adapting to Virtual Environments,Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, The Social Impact of Virtual Environments,Usability Engineering of Virtual Environments,Human Performance Measurement in Virtual Environments,Conducting Training Transfer Studies in Virtual Environments,Virtual Environment Usage Protocols,Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, Proprioceptive Adaptation and Aftereffects,Beyond Presence: How Holistic Experience Drives Training and Education,Augmented Cognition for Virtual Environment Evaluation, Applications of Virtual Environments: An Overview, The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy,Team Training in Virtual Environments: A Dual Approach, Visual Perceptual Skills Training in Virtual Environments, Virtual environments as a tool for conceptual learning ,Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Design and Development of 3D-interactive Environments for Special Educational Needs, Virtual Environment–Assisted Teleoperation, Evolving Human-Robot Communication through VE-based Research and Development, ,Clinical Ritual Reality, Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges,Immersive Visualization for the Geological Sciences, Information Visualization in Virtual Environments: Tradeoffs and Guidelines,Entertainment Applications of Virtual Environments, Virtual Environments: History and Profession
650 0 _aComputer simulation
_vHandbooks, manuals, etc.
650 0 _aHuman-computer interaction
_vHandbooks, manuals, etc.
650 0 _aVirtual reality
_vHandbooks, manuals, etc.
700 1 _aStanney, Kay M.
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html
906 _a7
_bcbc
_corignew
_d1
_eocip
_f20
_gy-gencatlg
942 _2ddc
_cSTS