| 000 | 03855cam a22003254a 4500 | ||
|---|---|---|---|
| 999 |
_c50 _d50 |
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| 001 | 12430566 | ||
| 003 | OSt | ||
| 005 | 20190817122722.0 | ||
| 008 | 010604s2002 njua b 001 0 eng | ||
| 010 | _a 2001040284 | ||
| 020 | _a080583270X (alk. paper) | ||
| 040 |
_aDLC _cDLC _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.9.C65 _bH349 2002 |
| 082 | 0 | 0 |
_a004.019 STA _223 |
| 245 | 0 | 0 |
_aHandbook of virtual environments : _bdesign, implementation, and applications / _cedited by Kay M. Stanney. |
| 260 |
_aMahwah, NJ : _bLawrence Erlbaum Associates, _cc2002. |
||
| 300 |
_axxxix, 1232 p. : _bill. ; _c26 cm. |
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| 440 | 0 | _aHuman factors and ergonomics | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _aVirtual Environments in the 21st Century, Virtual Environments Standards and Terminology,Vision and Virtual Environments, Virtual Auditory Displays, Dynamic Haptic Interaction with Video, Olfactory Interfaces,The Perception of Body Motion, Eye Tracking in Virtual Environments,Gesture Recognition, Avatar Control in Virtual Environments, Virtual Environment Models,Principles for Designing Effective 3D Interaction Techniques, Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Embodied Autonomous Agents, Structured Development of Virtual Environments, Cognitive Aspects of Virtual Environment Design,Multimodal Interaction Modeling, Illusory Self-motion in Virtual Environments, Technology Management and User Acceptance of Virtual Environment Technology,Virtual Environments and Product Liability,Direct Effects of Virtual Environments on Users,Motion Sickness Symptomatology and Origins,Motion Sickness Scaling,Adapting to Virtual Environments,Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, The Social Impact of Virtual Environments,Usability Engineering of Virtual Environments,Human Performance Measurement in Virtual Environments,Conducting Training Transfer Studies in Virtual Environments,Virtual Environment Usage Protocols,Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, Proprioceptive Adaptation and Aftereffects,Beyond Presence: How Holistic Experience Drives Training and Education,Augmented Cognition for Virtual Environment Evaluation, Applications of Virtual Environments: An Overview, The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy,Team Training in Virtual Environments: A Dual Approach, Visual Perceptual Skills Training in Virtual Environments, Virtual environments as a tool for conceptual learning ,Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Design and Development of 3D-interactive Environments for Special Educational Needs, Virtual Environment–Assisted Teleoperation, Evolving Human-Robot Communication through VE-based Research and Development, ,Clinical Ritual Reality, Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges,Immersive Visualization for the Geological Sciences, Information Visualization in Virtual Environments: Tradeoffs and Guidelines,Entertainment Applications of Virtual Environments, Virtual Environments: History and Profession | ||
| 650 | 0 |
_aComputer simulation _vHandbooks, manuals, etc. |
|
| 650 | 0 |
_aHuman-computer interaction _vHandbooks, manuals, etc. |
|
| 650 | 0 |
_aVirtual reality _vHandbooks, manuals, etc. |
|
| 700 | 1 | _aStanney, Kay M. | |
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html |
| 906 |
_a7 _bcbc _corignew _d1 _eocip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cSTS |
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