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All India Institute of Speech and Hearing, Mysuru
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Audio effects : theory, implementation, and application / Joshua D. Reiss, Queen Mary University of London, United Kingdom, Andrew P. McPherson, Queen Mary University of London, United Kingdom.

By: Contributor(s): Material type: TextPublication details: Boca Raton : CRC Press, Taylor & Francis Group, [2015]Description: xiii, 353 pages : illustrations (some color) ; 25 cmISBN:
  • 9781466560284 (hardback)
Subject(s): DDC classification:
  • 621.382 2 RIE M 23
LOC classification:
  • TK7881.4 .R45 2015
Other classification:
  • TEC007000
Online resources:
Contents:
Preface About the Authors Aim and Scope of Book Introduction and Fundamentals Understanding Sound and Digital Audio Working with Decibels Level Measurements Representing and Understanding Digital Signals Representing Complex Numbers Frequency and Time-Frequency Representations Aliasing Modifying and Processing Digital Signals The Z Transform and Filter Representation Digital Filter Example Nonlinear and Time-Varying Effects Delay Line Effects Delay Theory Basic Delay Delay with Feedback Other Delay Types Slapback Delay Multitap Delay Ping-Pong Delay Implementation Basic Delay Variations Delay Line Interpolation Code Example Applications Vibrato Simulation Theory Interpolation Implementation Low-Frequency Oscillator Parameters Code Example Applications Flanging Theory Principle of Operation Basic Flanger Low-Frequency Oscillator Flanger with Feedback Stereo Flanging Properties Common Parameters Depth (or Mix) Delay and Sweep Width Speed and Waveform Feedback (or Regeneration) Inverted Mode (or Phase) Implementation Buffer Allocation Interpolation Code Example Applications Resonant Pitches Avoiding Disappearing Instruments Flanging versus Chorus Chorus Theory Basic Chorus Low-Frequency Oscillator Pitch-Shifting in the Chorus Multivoice Chorus Stereo Chorus Properties Common Parameters Depth (or Mix) Delay and Sweep Width Speed and Waveform Number of Voices Other Variations Summary: Flanger and Chorus Compared Filter Design Filter Construction and Transformation Simple, Prototype Low-Pass Filter High-Order Prototype Low-Pass Filter Changing the Gain at the Cutoff Frequency Shifting the Cutoff Frequency Creating a Shelving Filter Inverting the Magnitude Response Simple Low-Pass to Band Pass Transformation Popular IIR Filter Design Low Pass High Pass Low Shelf High Shelf Gain at Bandwidth Band Pass Filters Band Stop Filters Peaking and Notch Filters The Allpass Filter Applications of Filter Fundamentals Exponential Moving Average Filter Loudspeaker Crossovers Filter Effects Equalization Theory Two-Knob Tone Controls Three-Knob Tone Controls Presence Control Loudness Control Graphic Equalizers Bands in a Graphic Equalizer Parametric Equalizers Summary Implementation General Notes Tone Control Architecture Calculating Filter Coefficients Presence and Loudness Architecture Graphic Equalizer Architecture Parametric Equalizer Architecture Code Example Applications Graphic Equalizer Application Parametric Equalizer Application Wah-Wah Theory Basis in Speech Basic Wah-Wah Auto-Wah Tremolo-Wah Other Variations Implementation Filter Design Low-Frequency Oscillator Envelope Follower Analog Emulation Phaser Theory Basic Phaser Low-Frequency Oscillator Phaser with Feedback Stereo Phaser Implementation Allpass Filter Calculation Alternate Implementation LFO Waveform Analog and Digital Implementations Common Parameters Code Example Amplitude Modulation Tremolo Theory Low-Frequency Oscillator Properties Implementation Audio Rate and Control Rate Code Example Ring Modulation Theory Modulation in the Frequency Domain Perception w-Frequency Oscillator Variations Implementation Code Example Applications Dynamics Processing Dynamic Range Compression Theory Compressor Controls Signal Paths The Gain Stage The Gain Computer Level Detection RMS Detector Peak Detector Level-Corrected Peak Detectors Implementation Feedback and Feedforward Design An Alternate Digital Feedback Compressor Detector Placement Code Example Application Artifacts Summary Noise Gates and Expanders Theory and Implementation Applications Overdrive, Distortion, and Fuzz Theory Characteristic Curve Hard and Soft Clipping Input Gain Symmetry and Rectification Harmonic Distortion Intermodulation Distortion Analog Emulation Implementation Basic Implementation Aliasing and Oversampling Filtering Common Parameters Tube Sound Distortion Code Example Applications Expressivity and Spectral Content Sustain Comparison with Compression The Phase Vocoder Phase Vocoder Theory Overview Windowing Analysis: Fast Fourier Transform Interpreting Frequency Domain Data Target Phase, Phase Deviation, and Instantaneous Frequency Synthesis: Inverse Fast Fourier Transform Overlap-Add Filterbank Analysis Variant Oscillator Bank Reconstruction Variant Phase Vocoder Effects Robotization Robotization Code Example Whisperization Whisperization Code Example Time Scaling Time-Scaling Resynthesis Pitch Shifting Code Example Phase Vocoder Artifacts Spatial Audio Theory Panorama Precedence Vector Base Amplitude Panning Ambisonics Wave Field Synthesis The Head-Related Transfer Function ITD Model ILD Model Implementation Joint Panorama and Precedence Ambisonics and Its Relationship to VBAP Implementation of WFS HRTF Calculation Applications Transparent Amplification Surround Sound Sound Reproduction Using HRTFs The Doppler Effect A Familiar Example Derivation of the Doppler Effect Simple Derivation of the Basic Doppler Effect General Derivation of the Doppler Effect Simplifications and Approximations Implementation Time-Varying Delay Line Reads Multiple Write Pointers Code Example Applications Reverberation Theory Sabine and Norris-Eyring Equations Direct and Reverberant Sound Fields Implementation Algorithmic Reverb Schroeder's Reverberator Moorer's Reverberator Generating Reverberation with the Image Source Method Background The Image Source Model Modeling Reflections as Virtual Sources Locating the Virtual Sources The Impulse Response for a Virtual Source Convolutional Reverb Convolution and Fast Convolution Block-Based Convolution Physical Meaning Other Approaches Applications Why Use Reverb? Stereo Reverb Gated Reverb Reverse Reverb Common Parameters Audio Production The Mixing Console The Channel Section The Master Section Metering and Monitoring Basic Mixing Console Signal Flow and Routing Inserts for Processors, Auxiliary Sends for Effects Subgroup and Grouping Digital versus Analog Latency Digital User Interface Design Sound Quality Do You Need to Decide? Software Mixers Digital Audio Workstations Common Functionality of Computer-Based DAWs MIDI and Sequencers Audio Effect Ordering Noise Gates Compressors and Noise Gates Compression and EQ Reverb and Flanger Reverb and Vibrato Delay Line Effects Distortion Order Summary Combinations of Audio Effects Parallel Effects and Parallel Compression Sidechaining Ducking De-Esser Sidechain Compression for Mastering Multiband Compression Dynamic Equalization Combining LFOs with Other Effects Discussion Building Audio Effect Plug-Ins Plug-In Basics Programming Language Plug-In Properties The JUCE Framework Theory of Operation Callback Function Managing Parameters Initialization and Cleanup Preserving State Example: Building a Delay Effect in JUCE Required Software Creating a New Plug-In in JUCE Opening Example Plug-Ins File Overview PluginProcessor.h Declaration and Methods Variables PluginProcessor.cpp Audio Callback Initialization Managing Parameters Cleanup PluginEditor.h PluginEditor.cpp Initialization Managing Parameters Resizing Cleanup Summary Advanced Topics Efficiency Considerations Thread Safety Conclusion References Index
Summary: "Audio Effects: Theory, Implementation and Application explores digital audio effects relevant to audio signal processing and music informatics. It supplies fundamental background information on digital signal processing, focusing on audio-specific aspects that constitute the building block on which audio effects are developed. The text integrates theory and practice, relating technical implementation to musical implications. It can be used to gain an understanding of the operation of existing audio effects or to create new ones. In addition to delivering detailed coverage of common (and unusual) audio effects, the book discusses current digital audio standards, most notably VST and AudioUnit. Source code is provided in C/C++ and implemented as audio effect plug-ins with accompanying sound samples. Each section of the book includes study questions, anecdotes from the history of music technology, and examples that offer valuable real-world insight, making this an ideal resource for researchers and for students moving directly into industry"-- Provided by publisher.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Reference text books All India Institute of Speech and Hearing R-67/2 621.382 2 RIE M (Browse shelf(Opens below)) Available 20227
Stack text books All India Institute of Speech and Hearing 108/3 621.382 2 RIE M;1 (Browse shelf(Opens below)) Available 20228
Stack text books All India Institute of Speech and Hearing 108/3 621.382 2 RIE M;2 (Browse shelf(Opens below)) Available 20229
Total holds: 0

Includes bibliographical references (pages 339-343) and index.

Preface


About the Authors


Aim and Scope of Book


Introduction and Fundamentals


Understanding Sound and Digital Audio


Working with Decibels


Level Measurements


Representing and Understanding Digital Signals


Representing Complex Numbers


Frequency and Time-Frequency Representations


Aliasing


Modifying and Processing Digital Signals


The Z Transform and Filter Representation


Digital Filter Example


Nonlinear and Time-Varying Effects


Delay Line Effects


Delay


Theory


Basic Delay


Delay with Feedback


Other Delay Types


Slapback Delay


Multitap Delay


Ping-Pong Delay


Implementation


Basic Delay


Variations


Delay Line Interpolation


Code Example


Applications


Vibrato Simulation


Theory


Interpolation


Implementation


Low-Frequency Oscillator


Parameters


Code Example


Applications


Flanging


Theory


Principle of Operation


Basic Flanger


Low-Frequency Oscillator


Flanger with Feedback


Stereo Flanging


Properties


Common Parameters


Depth (or Mix)


Delay and Sweep Width


Speed and Waveform


Feedback (or Regeneration)


Inverted Mode (or Phase)


Implementation


Buffer Allocation


Interpolation


Code Example


Applications


Resonant Pitches


Avoiding Disappearing Instruments


Flanging versus Chorus


Chorus


Theory


Basic Chorus


Low-Frequency Oscillator


Pitch-Shifting in the Chorus


Multivoice Chorus


Stereo Chorus


Properties


Common Parameters


Depth (or Mix)


Delay and Sweep Width


Speed and Waveform


Number of Voices


Other Variations


Summary: Flanger and Chorus Compared


Filter Design


Filter Construction and Transformation


Simple, Prototype Low-Pass Filter


High-Order Prototype Low-Pass Filter


Changing the Gain at the Cutoff Frequency


Shifting the Cutoff Frequency


Creating a Shelving Filter


Inverting the Magnitude Response


Simple Low-Pass to Band Pass Transformation


Popular IIR Filter Design


Low Pass


High Pass


Low Shelf


High Shelf


Gain at Bandwidth


Band Pass Filters


Band Stop Filters


Peaking and Notch Filters


The Allpass Filter


Applications of Filter Fundamentals


Exponential Moving Average Filter


Loudspeaker Crossovers


Filter Effects


Equalization


Theory


Two-Knob Tone Controls


Three-Knob Tone Controls


Presence Control


Loudness Control


Graphic Equalizers


Bands in a Graphic Equalizer


Parametric Equalizers


Summary


Implementation


General Notes


Tone Control Architecture


Calculating Filter Coefficients


Presence and Loudness Architecture


Graphic Equalizer Architecture


Parametric Equalizer Architecture


Code Example


Applications


Graphic Equalizer Application


Parametric Equalizer Application


Wah-Wah


Theory


Basis in Speech


Basic Wah-Wah


Auto-Wah


Tremolo-Wah


Other Variations


Implementation


Filter Design


Low-Frequency Oscillator


Envelope Follower


Analog Emulation


Phaser


Theory


Basic Phaser


Low-Frequency Oscillator


Phaser with Feedback


Stereo Phaser


Implementation


Allpass Filter Calculation


Alternate Implementation


LFO Waveform


Analog and Digital Implementations


Common Parameters


Code Example


Amplitude Modulation


Tremolo


Theory


Low-Frequency


Oscillator


Properties


Implementation


Audio Rate and Control Rate


Code Example


Ring Modulation


Theory


Modulation in the Frequency Domain


Perception


w-Frequency Oscillator


Variations


Implementation


Code Example


Applications


Dynamics Processing


Dynamic Range Compression


Theory


Compressor Controls


Signal Paths


The Gain Stage


The Gain Computer


Level Detection


RMS Detector


Peak Detector


Level-Corrected Peak Detectors


Implementation


Feedback and Feedforward Design


An Alternate Digital Feedback Compressor


Detector Placement


Code Example


Application


Artifacts


Summary


Noise Gates and Expanders


Theory and Implementation


Applications


Overdrive, Distortion, and Fuzz


Theory


Characteristic Curve


Hard and Soft Clipping


Input Gain


Symmetry and Rectification


Harmonic Distortion


Intermodulation Distortion


Analog Emulation


Implementation


Basic Implementation


Aliasing and Oversampling


Filtering


Common Parameters


Tube Sound Distortion


Code Example


Applications


Expressivity and Spectral Content


Sustain


Comparison with Compression


The Phase Vocoder


Phase Vocoder Theory


Overview


Windowing


Analysis: Fast Fourier Transform


Interpreting Frequency Domain Data


Target Phase, Phase Deviation, and Instantaneous Frequency


Synthesis: Inverse Fast Fourier Transform


Overlap-Add


Filterbank Analysis Variant


Oscillator Bank Reconstruction Variant


Phase Vocoder Effects


Robotization


Robotization Code Example


Whisperization


Whisperization Code Example


Time Scaling


Time-Scaling Resynthesis


Pitch Shifting


Code Example


Phase Vocoder Artifacts


Spatial Audio


Theory


Panorama


Precedence


Vector Base Amplitude Panning


Ambisonics


Wave Field Synthesis


The Head-Related Transfer Function


ITD Model


ILD Model


Implementation


Joint Panorama and Precedence


Ambisonics and Its Relationship to VBAP


Implementation of WFS


HRTF Calculation


Applications


Transparent Amplification


Surround Sound


Sound Reproduction Using HRTFs


The Doppler Effect


A Familiar Example


Derivation of the Doppler Effect


Simple Derivation of the Basic Doppler Effect


General Derivation of the Doppler Effect


Simplifications and Approximations


Implementation


Time-Varying Delay Line Reads


Multiple Write Pointers


Code Example


Applications


Reverberation


Theory


Sabine and Norris-Eyring Equations


Direct and Reverberant Sound Fields


Implementation


Algorithmic Reverb


Schroeder's Reverberator


Moorer's Reverberator


Generating Reverberation with the Image Source Method


Background


The Image Source Model


Modeling Reflections as Virtual Sources


Locating the Virtual Sources


The Impulse Response for a Virtual Source


Convolutional Reverb


Convolution and Fast Convolution


Block-Based Convolution


Physical Meaning


Other Approaches


Applications


Why Use Reverb?


Stereo Reverb


Gated Reverb


Reverse Reverb


Common Parameters


Audio Production


The Mixing Console


The Channel Section


The Master Section


Metering and Monitoring


Basic Mixing Console


Signal Flow and Routing


Inserts for Processors, Auxiliary Sends for Effects


Subgroup and Grouping


Digital versus Analog


Latency


Digital User Interface Design


Sound Quality


Do You Need to Decide?


Software Mixers


Digital Audio Workstations


Common Functionality of Computer-Based DAWs


MIDI and Sequencers


Audio Effect Ordering


Noise Gates


Compressors and Noise Gates


Compression and EQ


Reverb and Flanger


Reverb and Vibrato


Delay Line Effects


Distortion


Order Summary


Combinations of Audio Effects


Parallel Effects and Parallel Compression


Sidechaining


Ducking


De-Esser Sidechain Compression for Mastering


Multiband Compression


Dynamic Equalization


Combining LFOs with Other Effects


Discussion


Building Audio Effect Plug-Ins


Plug-In Basics


Programming Language


Plug-In Properties


The JUCE Framework


Theory of Operation


Callback Function


Managing Parameters


Initialization and Cleanup


Preserving State


Example: Building a Delay Effect in JUCE


Required Software


Creating a New Plug-In in JUCE


Opening Example Plug-Ins


File Overview


PluginProcessor.h


Declaration and Methods


Variables


PluginProcessor.cpp


Audio Callback


Initialization


Managing Parameters


Cleanup


PluginEditor.h


PluginEditor.cpp


Initialization


Managing Parameters


Resizing


Cleanup


Summary


Advanced Topics


Efficiency Considerations


Thread Safety


Conclusion


References


Index

"Audio Effects: Theory, Implementation and Application explores digital audio effects relevant to audio signal processing and music informatics. It supplies fundamental background information on digital signal processing, focusing on audio-specific aspects that constitute the building block on which audio effects are developed. The text integrates theory and practice, relating technical implementation to musical implications. It can be used to gain an understanding of the operation of existing audio effects or to create new ones. In addition to delivering detailed coverage of common (and unusual) audio effects, the book discusses current digital audio standards, most notably VST and AudioUnit. Source code is provided in C/C++ and implemented as audio effect plug-ins with accompanying sound samples. Each section of the book includes study questions, anecdotes from the history of music technology, and examples that offer valuable real-world insight, making this an ideal resource for researchers and for students moving directly into industry"-- Provided by publisher.

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