02837cam a2200385 i 4500999001500000001000900015003000400024005001700028008004100045010001700086020002900103040002800132042000800160050002500168082001800193084003400211100001700245245009000262264004900352300002300401336002100424337002500445338002300470504005100493520148000544650003002024650003002054650003702084650005502121650004702176650004902223906004502272942001302317952012102330 c6745d674518469934OSt20200203150856.0150129s2015 nyu b 001 0 eng  a 2014040335 a9781137279576 (hardback) aDLCbengcDLCerdadDLC apcc00aLB1028.75b.T66 201500a794.8 TOP223 aCOM023000aEDU0390002bisacsh1 aToppo, Greg.14aThe game believes in you :bhow digital play can make our kids smarter /cGreg Toppo. 1aNew York :bPalgrave Macmillan Trade,c2015. a252 pages ;c24 cm atext2rdacontent aunmediated2rdamedia avolume2rdacarrier aIncludes bibliographical references and index. a"What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. From Greg Toppo, USA Today's national K-12 education and demographics reporter, The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again--right away--and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate"--cProvided by publisher. 0aVideo games in education. 0aVideo games and children. 0aVideo gamesxStudy and teaching. 0aEducationxEffect of technological innovations on. 7aCOMPUTERS / Educational Software.2bisacsh 7aEDUCATION / Computers & Technology.2bisacsh a7bcbccorignewd1eecipf20gy-gencatlg 2ddccSTL 00102ddc40708Stack II 132/4aAIISHbAIISHd2020-02-03l0o794.8 TOPp21152r2020-02-03 00:00:00w2020-02-03ySTL