03584cam a22002774a 450000100090000000300040000900500170001300800410003001000170007102000280008804000180011604200080013405000260014208200200016824501100018826000550029830000370035344000330039050400510042350525680047465000500304265000570309265000460314970000200319585600910321512430566OSt20190817122722.0010604s2002 njua b 001 0 eng  a 2001040284 a080583270X (alk. paper) aDLCcDLCdDLC apcc00aQA76.9.C65bH349 200200a004.019 STA22300aHandbook of virtual environments :bdesign, implementation, and applications /cedited by Kay M. Stanney. aMahwah, NJ :bLawrence Erlbaum Associates,cc2002. axxxix, 1232 p. :bill. ;c26 cm. 0aHuman factors and ergonomics aIncludes bibliographical references and index. aVirtual Environments in the 21st Century, Virtual Environments Standards and Terminology,Vision and Virtual Environments, Virtual Auditory Displays, Dynamic Haptic Interaction with Video, Olfactory Interfaces,The Perception of Body Motion, Eye Tracking in Virtual Environments,Gesture Recognition, Avatar Control in Virtual Environments, Virtual Environment Models,Principles for Designing Effective 3D Interaction Techniques, Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Embodied Autonomous Agents, Structured Development of Virtual Environments, Cognitive Aspects of Virtual Environment Design,Multimodal Interaction Modeling, Illusory Self-motion in Virtual Environments, Technology Management and User Acceptance of Virtual Environment Technology,Virtual Environments and Product Liability,Direct Effects of Virtual Environments on Users,Motion Sickness Symptomatology and Origins,Motion Sickness Scaling,Adapting to Virtual Environments,Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, The Social Impact of Virtual Environments,Usability Engineering of Virtual Environments,Human Performance Measurement in Virtual Environments,Conducting Training Transfer Studies in Virtual Environments,Virtual Environment Usage Protocols,Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, Proprioceptive Adaptation and Aftereffects,Beyond Presence: How Holistic Experience Drives Training and Education,Augmented Cognition for Virtual Environment Evaluation, Applications of Virtual Environments: An Overview, The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy,Team Training in Virtual Environments: A Dual Approach, Visual Perceptual Skills Training in Virtual Environments, Virtual environments as a tool for conceptual learning ,Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Design and Development of 3D-interactive Environments for Special Educational Needs, Virtual Environment–Assisted Teleoperation, Evolving Human-Robot Communication through VE-based Research and Development, ,Clinical Ritual Reality, Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges,Immersive Visualization for the Geological Sciences, Information Visualization in Virtual Environments: Tradeoffs and Guidelines,Entertainment Applications of Virtual Environments, Virtual Environments: History and Profession 0aComputer simulationvHandbooks, manuals, etc. 0aHuman-computer interactionvHandbooks, manuals, etc. 0aVirtual realityvHandbooks, manuals, etc.1 aStanney, Kay M.423Publisher descriptionuhttp://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html