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All India Institute of Speech and Hearing, Mysuru
(An Autonomous institute Under Ministry of Health and Family Welfare, Government of India.)

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Handbook of virtual environments : (Record no. 50)

MARC details
000 -LEADER
fixed length control field 03855cam a22003254a 4500
001 - CONTROL NUMBER
control field 12430566
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190817122722.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 010604s2002 njua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2001040284
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 080583270X (alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.C65
Item number H349 2002
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019 STA
Edition number 23
245 00 - TITLE STATEMENT
Title Handbook of virtual environments :
Remainder of title design, implementation, and applications /
Statement of responsibility, etc. edited by Kay M. Stanney.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Mahwah, NJ :
Name of publisher, distributor, etc. Lawrence Erlbaum Associates,
Date of publication, distribution, etc. c2002.
300 ## - PHYSICAL DESCRIPTION
Extent xxxix, 1232 p. :
Other physical details ill. ;
Dimensions 26 cm.
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Human factors and ergonomics
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Virtual Environments in the 21st Century, Virtual Environments Standards and Terminology,Vision and Virtual Environments, Virtual Auditory Displays, Dynamic Haptic Interaction with Video, Olfactory Interfaces,The Perception of Body Motion, Eye Tracking in Virtual Environments,Gesture Recognition, Avatar Control in Virtual Environments, Virtual Environment Models,Principles for Designing Effective 3D Interaction Techniques, Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Embodied Autonomous Agents, Structured Development of Virtual Environments, Cognitive Aspects of Virtual Environment Design,Multimodal Interaction Modeling, Illusory Self-motion in Virtual Environments, Technology Management and User Acceptance of Virtual Environment Technology,Virtual Environments and Product Liability,Direct Effects of Virtual Environments on Users,Motion Sickness Symptomatology and Origins,Motion Sickness Scaling,Adapting to Virtual Environments,Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, The Social Impact of Virtual Environments,Usability Engineering of Virtual Environments,Human Performance Measurement in Virtual Environments,Conducting Training Transfer Studies in Virtual Environments,Virtual Environment Usage Protocols,Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, Proprioceptive Adaptation and Aftereffects,Beyond Presence: How Holistic Experience Drives Training and Education,Augmented Cognition for Virtual Environment Evaluation, Applications of Virtual Environments: An Overview, The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy,Team Training in Virtual Environments: A Dual Approach, Visual Perceptual Skills Training in Virtual Environments, Virtual environments as a tool for conceptual learning ,Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Design and Development of 3D-interactive Environments for Special Educational Needs, Virtual Environment–Assisted Teleoperation, Evolving Human-Robot Communication through VE-based Research and Development, ,Clinical Ritual Reality, Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges,Immersive Visualization for the Geological Sciences, Information Visualization in Virtual Environments: Tradeoffs and Guidelines,Entertainment Applications of Virtual Environments, Virtual Environments: History and Profession
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer simulation
Form subdivision Handbooks, manuals, etc.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction
Form subdivision Handbooks, manuals, etc.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality
Form subdivision Handbooks, manuals, etc.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Stanney, Kay M.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Publisher description
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html">http://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html</a>
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Stack text books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     2/2 All India Institute of Speech and Hearing All India Institute of Speech and Hearing 17/08/2019   004.019 STA 14897 17/08/2019 17/08/2019 Stack text books