MARC details
| 000 -LEADER |
| fixed length control field |
03855cam a22003254a 4500 |
| 001 - CONTROL NUMBER |
| control field |
12430566 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20190817122722.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
010604s2002 njua b 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2001040284 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
080583270X (alk. paper) |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Transcribing agency |
DLC |
| Modifying agency |
DLC |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.9.C65 |
| Item number |
H349 2002 |
| 082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
004.019 STA |
| Edition number |
23 |
| 245 00 - TITLE STATEMENT |
| Title |
Handbook of virtual environments : |
| Remainder of title |
design, implementation, and applications / |
| Statement of responsibility, etc. |
edited by Kay M. Stanney. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Mahwah, NJ : |
| Name of publisher, distributor, etc. |
Lawrence Erlbaum Associates, |
| Date of publication, distribution, etc. |
c2002. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xxxix, 1232 p. : |
| Other physical details |
ill. ; |
| Dimensions |
26 cm. |
| 440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE |
| Title |
Human factors and ergonomics |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index. |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Virtual Environments in the 21st Century, Virtual Environments Standards and Terminology,Vision and Virtual Environments, Virtual Auditory Displays, Dynamic Haptic Interaction with Video, Olfactory Interfaces,The Perception of Body Motion, Eye Tracking in Virtual Environments,Gesture Recognition, Avatar Control in Virtual Environments, Virtual Environment Models,Principles for Designing Effective 3D Interaction Techniques, Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Embodied Autonomous Agents, Structured Development of Virtual Environments, Cognitive Aspects of Virtual Environment Design,Multimodal Interaction Modeling, Illusory Self-motion in Virtual Environments, Technology Management and User Acceptance of Virtual Environment Technology,Virtual Environments and Product Liability,Direct Effects of Virtual Environments on Users,Motion Sickness Symptomatology and Origins,Motion Sickness Scaling,Adapting to Virtual Environments,Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, The Social Impact of Virtual Environments,Usability Engineering of Virtual Environments,Human Performance Measurement in Virtual Environments,Conducting Training Transfer Studies in Virtual Environments,Virtual Environment Usage Protocols,Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, Proprioceptive Adaptation and Aftereffects,Beyond Presence: How Holistic Experience Drives Training and Education,Augmented Cognition for Virtual Environment Evaluation, Applications of Virtual Environments: An Overview, The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy,Team Training in Virtual Environments: A Dual Approach, Visual Perceptual Skills Training in Virtual Environments, Virtual environments as a tool for conceptual learning ,Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Design and Development of 3D-interactive Environments for Special Educational Needs, Virtual Environment–Assisted Teleoperation, Evolving Human-Robot Communication through VE-based Research and Development, ,Clinical Ritual Reality, Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges,Immersive Visualization for the Geological Sciences, Information Visualization in Virtual Environments: Tradeoffs and Guidelines,Entertainment Applications of Virtual Environments, Virtual Environments: History and Profession |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer simulation |
| Form subdivision |
Handbooks, manuals, etc. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Human-computer interaction |
| Form subdivision |
Handbooks, manuals, etc. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtual reality |
| Form subdivision |
Handbooks, manuals, etc. |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Stanney, Kay M. |
| 856 42 - ELECTRONIC LOCATION AND ACCESS |
| Materials specified |
Publisher description |
| Uniform Resource Identifier |
<a href="http://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html">http://www.loc.gov/catdir/enhancements/fy0643/2001040284-d.html</a> |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
| a |
7 |
| b |
cbc |
| c |
orignew |
| d |
1 |
| e |
ocip |
| f |
20 |
| g |
y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Stack text books |